Hey! Listen!* Fun new doodle coming soon! ( Heh…)
In the meantime—here’s the original layout for the Inhuman cover. One thing I would like to point out, because I’m sure a lot of you artists struggle with this as well—is that even after doing this for as long as I have—I STILL have trouble capturing the ‘energy’ of the original rough. To the point where I’ve even tried to lightbox and trace the layout—but even that didn’t work, so I gave up. Now, I just try to do as much of the rough underdrawing straight on the board as I go. I also try not to reference back to the original rough too much because it depresses me if I’m not nailing it and actually makes the final drawing weaker. It’s better to just go all out on the final and just use the original as a general direction, not a reference ( For me! ). Sometimes the final doesn’t match the layout, for better or worse—but oh well. Don’t stress it. It’s so easy to ‘over-tighten’ or clean up your drawing to the point where it’s sterile. Just throwing it out there!
Also, you may decide things don’t work and make a change on the fly—the original idea was to have Dante erupting out of his Coccoon—but so little of it showed that it has hard to tell what the goo was hanging off him. In order to make the coccoon clearer, I’d have to zoom out and Dante would be smaller. That made the cover lose a ton of impact, so I dropped the coccoon completely ( luckily Marvel was cool with it ). So, again. It’s constant problem solving, no matter how long you’ve been at it. So DONT STRESS! I’ll try to show a little more process stuff like this as I go since so many of you seem to be interested ( eventually I’ll move it over to deviantArt…)