Hi! I'm in love with your work in ultimate spider-man! Do you integrate 3d into your work pipeline? If so, which 3d app do you prefer to use?
Thanks man! Yes, I use quite a bit of SketchUp in my work - I’ll spend hours sometimes designing the environments as 3D models, especially for locations that are used often. It’s a very different skill set than traditional drawing, but if used appropriately it can be a great tool!
I really enjoy art work. I especially like that you draw the covers to your books. It's great to keep the visuals consistent. When it comes to designing covers are you given the freedom to decide what you want to draw? Are you confined to content of the story for that particular issue? Does Bendis tell you what type of cover to draw? Can we get a cover with Miles like Wolverine #1 with one hand charged with his Venom Blast? Pretty please?
Thank you! I approach covers very much as a thematic advertisement for what will be inside the book, so it all starts with a description from Brian Bendis regarding the story’s important beats. Sometimes he has a specific image in mind, sometimes it’s very vague, but between the information I get from him and some concept sketches I usually come up with 3-6 different options for the cover, which I submit to Marvel, and they pick the one they think works best.
But hey, if there’s ever an appropriate time to use a Wolverine #1 homage, that’d be great!
Love your work. How do you keep all your drawings so consistent? Is there a program you use to give your drawings a more dynamic effect?
Cheers! I’m glad that you find the work consistent - it’s certainly something I strive for and it’s rewarding to hear that it comes across that way. I think it just boils down to practice and intent. For faces in particular, I kind of view each character as having a different “scaffold” - the parts of the face all fall into place differently depending on the character, and I try to keep that in mind as I draw. Miles’ face is proportioned differently than Ganke’s. It’s much easier on male characters, and I find drawing unique women much more challenging.
As far as programs, there are a few things that photoshop allows me to do - create custom brushes (some for FX, others just to get a more attractive line while drawing) or manipulate objects’ shape and perspective, but it’s not like the program does it *for* me. I wish there was just a “make it look cool” button to press, but like any tool it’s just a matter of learning to use it effectively through hours and hours and hours of practice. And that’s the part that I enjoy - the experimentation, the learning, the creation.
When thinking of poses for Miles do you every use an references? e.g. break dancing, Capoeira, Wushu, body contortionists?
I don’t reference any specific poses, no. When I do use reference it’s usually to better understand specific parts of anatomy - like, how does the shoulder blade interact with the surrounding muscles if the arm is in *this* position as opposed to *that* position. For Miles in particular, since he’s totally untrained, it never occurred to me to draw on martial artists, etc for inspiration, but now that you mention it I might just see if I can find some good reference!
Hey David, sorry for bothering, but I just saw your process video for the All New Ultimates cover. Digitally pencilling it seems like it's got enough high quality to send straight to coloring, why the need for manual inking? Am I missing something on that front?
There’s nothing inherent in the digital drawing process that prevents it from producing print-ready images, but in the case of that Ultimates cover I was pencilling knowing that I’d eventually print it out and ink by hand. It’s absolutely possible to do finished pencils digitally if that’s the goal. Specific to the cover though, I wanted to have an original, physical drawing at the end of the process, so I did the rough pencils in Photoshop (where I have much more freedom to manipulate the composition), then printed out, finished pencilling and inking by hand. For my interior work I will do everything digitally for 90% of the pages. Most covers I draw now are all traditional. It’s all a matter of choosing the tools for the job.
The new Batgirl design has been often credited to Cameron Stewart OR Babs Tarr but rarely to the both of them. The design process was in fact a collaboration with both artists contributing to the final design.
Cameron: When DC first approached me about taking over Batgirl as…